AI Insights · Timothy · April 2022
Top 5 Co-op Games Performance on Unified Platform in Luxembourg, Q1 2022
Analyzing the performance of the top 5 co-op games in Luxembourg during Q1 2022 reveals interesting trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 co-op games on a unified platform in Luxembourg—Roblox, Clash Royale, PUBG MOBILE, Among Us!, and Township—showed varied trends in revenue, downloads, and active users. Here's a closer look at their performance.
Roblox had a strong start in weekly revenue with $9K in the last week of December, but saw a decline to around $5.3K by mid-January. The revenue then fluctuated, peaking again at $7.9K in mid-February before ending March at roughly $7.7K. Weekly downloads saw a peak of 765 in late December, gradually declining to around 467 by the end of March. Active users remained fairly stable around the 19K to 20K mark throughout the quarter.
Clash Royale experienced a notable increase in weekly revenue, starting at approximately $2.8K in late December and peaking at $6.3K in early February. The revenue saw another high of $6K at the end of March. Downloads showed an upward trend starting from 429 in late December and reaching 578 by the end of March. Active users remained consistent, hovering around 11K to 12K throughout the quarter, with a slight peak at 12.6K in early March.
PUBG MOBILE had steady weekly revenue growth from $1.5K in late December to a peak of $3.1K in late March. Weekly downloads saw fluctuations, starting at 450 in late December and decreasing to around 317 by the end of March. Active users maintained a consistent range between 3.1K and 3.6K throughout the quarter.
Among Us! had a relatively low revenue performance, with peaks at $149 in late January and $78 at the end of March. Downloads started at 595 in late December and showed a general decline to 364 by the end of March. Active users fluctuated, starting at 1.2K in late December and dropping to around 951 by the end of March.
Township saw its weekly revenue increase from $2K in late December to a peak of $4.4K in early February, ending the quarter at around $3.1K. Downloads started at 347 in late December and decreased to 186 by the end of March. Active users showed a slight decline from 2.8K in late December to around 2.5K by the end of March.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.